The Plant Commander
The Plant Commander
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Wah'll Be There For You
Waluigi AI cover of the theme from Friends, "I'll Be There For You" by The Rembrandts. Voice sampled from Charles Martinet.
Join my Discord server! discordapp.com/invite/SFtP5/ZD
Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/
Feeling generous enough to gift me something? Use my Amazon wishlist! www.amazon.com/hz/wishlist/ls/2KMJTQFM81TG2/ref=nav_wishlist_lists_1
I also stream occasionally on Twitch, so follow me there as well!
www.twitch.tv/theplantcommander
Support me on Patreon! www.patreon.com/theplantcommander
Twitter: @Plant_Commander
Backloggery: backloggery.com/plantcommander
This video, and all other videos on this channel, are intended for persons over the age of 13. Viewer discretion is advised.
Переглядів: 465

Відео

Everfrost Peak (TPC Remix) - Diddy Kong Racing
Переглядів 3148 місяців тому
Finally replayed and finished (for the first time) one of my childhood games this year and I had a blast with it. Soundtrack was also fantastic so I knew I had to remix SOMETHING. So here you go, a remix of probably my favorite song in the game! Can we get DKR on Switch Online? Please? Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcomm...
Free The Stars - The Plant Commander
Переглядів 13610 місяців тому
I actually finished this song quite a while ago but I was using it to experiment with different layering techniques, so I put off releasing it for a few months. There's a few more things I think I could have done better, but by the time I received feedback on how to do those things I was too far into making this track to go back on my progress. I debated for a while whether to just release it a...
Makes Bad (TPC Cover) - Fail Emotions
Переглядів 409Рік тому
After nearly a year of arranging, recording, mixing, and mastering, I am FINALLY releasing what is, in my opinion, the best piece of music I've ever created a cover of "Makes Bad" by Russian trancecore band Fail Emotions! This was by far the most difficult thing I've ever performed on guitar, and the vocals were quite a challenge as well, but I'm SUPER proud of the result. I think it is without...
The WORST Zelda Sidequest is Even WORSE Than We Thought...
Переглядів 35 тис.Рік тому
The Legend of Zelda: The Minish Cap features an infamous sidequest with tons of RNG... but how does that RNG actually work? Well, I figured it out... and it's not at all what the game leads you to believe! Thumbnail art by @TheOtakuArtist Check out the original video by @MrDrBoi here: ua-cam.com/video/63MubrcXeh0/v-deo.html Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by bu...
Sky Garden (TPC Remix) - Mario Kart: Super Circuit
Переглядів 588Рік тому
I made this one pretty quick, but honestly I think it's one of my best remixes to date. Super Circuit is an underrated Mario Kart game in my opinion, a lot of the tracks are actually fantastic and this is certainly one of them, with a great theme too. Here's my take on it! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcam...
Snake Man Stage (TPC Remix) - Mega Man 3
Переглядів 281Рік тому
New remix! This time it's Snake Man's theme from Mega Man 3. Credit goes to SpygadgetN12 for the gameplay footage used in the video. Hope you enjoy! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ Feeling generous enough to gift me something? Use my Amazon wishlist! www.amazon.com/hz/wishlist/ls/2KMJTQFM81TG2/ref=...
"WE LIVED THE DREAM" | Mario Party #86 (MP6: Clockwork Castle - Finale)
Переглядів 62Рік тому
The fifth and final part of our game on Clockwork Castle featuring @ZayGames64!! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon.com/theplantcommander Twitter: @Plant_Commander Backl...
"Think About What You've Done" | Mario Party #85 (MP6: Clockwork Castle - Part 4)
Переглядів 46Рік тому
Part four of our game on Clockwork Castle featuring @ZayGames64!! Side note, this might just be the greatest thumbnail I've ever made. Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon...
"I Guess You Don't Need a Star!" | Mario Party #84 (MP6: Clockwork Castle - Part 3)
Переглядів 48Рік тому
Part three of our game on Clockwork Castle featuring @ZayGames64!! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon.com/theplantcommander Twitter: @Plant_Commander Backloggery: backlo...
"Mutual Panic Attack" | Mario Party #83 (MP6: Clockwork Castle - Part 2)
Переглядів 30Рік тому
Part two of our game on Clockwork Castle featuring @ZayGames64!! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon.com/theplantcommander Twitter: @Plant_Commander Backloggery: backlogg...
"Clockwork Co-op!" | Mario Party #82 (MP6: Clockwork Castle - Part 1)
Переглядів 46Рік тому
I'm joined by @ZayGames64 for a co-op round of Mario Party 6 against Brutal AI on arguably one of the trickiest boards in the series! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon....
Molgera (TPC Metal Cover) - The Legend of Zelda: The Wind Waker [COMMISSION]
Переглядів 206Рік тому
So I've been working on this for quite a while now. This was a commission from a good friend of mine, @Triforce_of_Doom, and coincidentally it's a song I've been wanting to cover for a while now. I had a blast making this one, it's one of my favourite boss themes from the Zelda series. Big thanks to Triforce for commissioning me for this one, and I hope you all enjoy! Join my Discord server! di...
"Bob-ombs Only" | Mario Kart 8 Deluxe #4 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
Переглядів 40Рік тому
The final part (for now) of my Mario Kart 8 Deluxe shenanigans with @ZaffreRevolution, @TheOtakuArtist, and PJ! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon.com/theplantcommander ...
"250cc" | Mario Kart 8 Deluxe #3 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
Переглядів 173Рік тому
​@ZaffreRevolution, @TheOtakuArtist, PJ, and I try out Star-only mode, effectively making 200cc even faster! Join my Discord server! discordapp.com/invite/SFtP5/ZD Support me by buying my music on Bandcamp! theplantcommander.bandcamp.com/ I also stream occasionally on Twitch, so follow me there as well! www.twitch.tv/theplantcommander Support me on Patreon! www.patreon.com/theplantcommander Twi...
"Gunpowder William" | Mario Kart 8 Deluxe #2 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
Переглядів 28Рік тому
"Gunpowder William" | Mario Kart 8 Deluxe #2 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
"BLUE SHELL ONLY" | Mario Kart 8 Deluxe #1 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
Переглядів 33Рік тому
"BLUE SHELL ONLY" | Mario Kart 8 Deluxe #1 (ft. ZaffreRevolution, TheOtakuArtist, & PJ)
Finnegan's Wake (TPC Trance Metal Cover) | A Tribute to Buddy Callahan
Переглядів 95Рік тому
Finnegan's Wake (TPC Trance Metal Cover) | A Tribute to Buddy Callahan
"Stand on the Line & Nair" | Super Smash Bros. Melee #2 (ft. ZayGames64) [Akaneia Build]
Переглядів 71Рік тому
"Stand on the Line & Nair" | Super Smash Bros. Melee #2 (ft. ZayGames64) [Akaneia Build]
"MELEE VOLLEYBALL" | Super Smash Bros. Melee #1 (ft. ZayGames64) [Akaneia Build]
Переглядів 179Рік тому
"MELEE VOLLEYBALL" | Super Smash Bros. Melee #1 (ft. ZayGames64) [Akaneia Build]
Trust - The Plant Commander
Переглядів 140Рік тому
Trust - The Plant Commander
[COMMISSION] Aero Dragon's Intro Theme | Gladion's Theme (TPC Remix) - Pokémon Sun & Moon
Переглядів 96Рік тому
[COMMISSION] Aero Dragon's Intro Theme | Gladion's Theme (TPC Remix) - Pokémon Sun & Moon
[COMMISSION] Lightning Ripper - The Plant Commander
Переглядів 902 роки тому
[COMMISSION] Lightning Ripper - The Plant Commander
[COMMISSION] Lightning Ripper (Intro Version) - The Plant Commander
Переглядів 552 роки тому
[COMMISSION] Lightning Ripper (Intro Version) - The Plant Commander
Misango's Theme (TPC Rock Cover) - ARMS [COMMISSION]
Переглядів 1252 роки тому
Misango's Theme (TPC Rock Cover) - ARMS [COMMISSION]
Pursuit ~ Cornered (TPC Remix) - Phoenix Wright: Ace Attorney
Переглядів 9082 роки тому
Pursuit ~ Cornered (TPC Remix) - Phoenix Wright: Ace Attorney
Kazuya Scares Me
Переглядів 1192 роки тому
Kazuya Scares Me
Kryptonite (TPC Metal Cover) - 3 Doors Down
Переглядів 1,6 тис.3 роки тому
Kryptonite (TPC Metal Cover) - 3 Doors Down
Red Soil (TPC Atmospheric Remix) EXTENDED - Super Metroid
Переглядів 1893 роки тому
Red Soil (TPC Atmospheric Remix) EXTENDED - Super Metroid
[COMMISSION] The Green Scorpion's Theme - The Plant Commander
Переглядів 1,2 тис.3 роки тому
[COMMISSION] The Green Scorpion's Theme - The Plant Commander

КОМЕНТАРІ

  • @pianoman021
    @pianoman021 11 годин тому

    Now imagine this was with actual money with a mobile game

  • @BaconNuke
    @BaconNuke 14 годин тому

    I am somehow not surprised that it would be kinda predetermined.. but I *am* surprised that the percentages are a weird threshold thing.. like I was wholly expecting the example was gonna be "yeah I had to go up to 100% to force the game the actually give me something" like it was an even worse scam.. but it sometimes *actually* being 100 is just evil

  • @tadesubaru1383
    @tadesubaru1383 День тому

    I once betted with a 95% chance of getting a new figurine and still got a repeat. I almost screamt

  • @Cookie82772
    @Cookie82772 8 днів тому

    This doesn't change anything for a typical player. The results are effectively the same.

  • @Avigorus
    @Avigorus 10 днів тому

    The instant I saw the repeats on the rewinds my first thought was that it was set when I entered the room, with the worst case scenario being a need for a full game reset to reset the figure & threshold. Now, I wasn't sure if exiting and reentering the room would reset it, but yeah "rewind to before entering the room" is where my instincts went lol

  • @whtiequillBj
    @whtiequillBj 11 днів тому

    Had anyone done a check of what the game is actually doing in the code?

    • @ThePlantCommander
      @ThePlantCommander 11 днів тому

      That would be a question for speedrunners, and the answer is most likely yes. I've gotten a few comments from MC runners that clarified a few things, so I'm under the assumption that people have figured out more details behind the curtain.

  • @Headgamerz
    @Headgamerz 11 днів тому

    I mean, even if the game did exactly what it said on the tin and you had a 20% chance with 1 shell, and a 21% chance with two… it’s still a rip off to use 2 shells. You have MUCH higher odds with two 20% chances than one 21% chance. So it doesn’t really change anything.

  • @ohyeawooyea7708
    @ohyeawooyea7708 12 днів тому

    Tbh i loved this quest

  • @LateiiTheParty
    @LateiiTheParty 13 днів тому

    Smart man

  • @mayonnaise2396
    @mayonnaise2396 14 днів тому

    Comment for the algorithm, I have nothing clever to say

  • @MasterHigure
    @MasterHigure 14 днів тому

    Basically, it's the difference between a scratch-off ticket or a lottery ticket. The fact that the numbers are already on the ticket when you decide to buy is not something people hold against scratch-offs. There isn't anyone who uses that reason to call them a scam. The odds work in exactly the same way, regardless of whether you or the vendor chooses first.

    • @ThePlantCommander
      @ThePlantCommander 14 днів тому

      This is true, but it becomes a little sketchy when the shells you bet aren't always a fixed amount. You're correct about the odds not changing, but think about it this way: if the guy running the store offers to let you pay him $1 or $10 for the scratch-off but doesn't actually change which ticket he hands you, that's a little questionable. That's essentially what's going on here if the game picks an unreasonably high threshold. It's allowing you to pay more resources for the same semi-predetermined result. Or at least, that's what I thought when I made this video. A speedrunner commented on here clarifying that the RNG seed actually IS determined when you pull the lever--I just didn't do anything to change the seed between selecting my odds and pulling the lever in any of my tests, so I didn't notice that.

    • @MasterHigure
      @MasterHigure 13 днів тому

      @@ThePlantCommander Even without the correction on when the drawing takes place, it's still entirely on the up-and-up. He doesn't change the ticket he hands you, but as you pay more and more for the ticket up front, he will accept more and more numbers on the ticket as potential winning numbers. If you don't trust the guy, it's shady, yeah. But it's entirely possible to implement in a fair way in a game. That being said, the minigame as a whole is extremely bad. I hate it.

  • @InfiniteGameReviews
    @InfiniteGameReviews 15 днів тому

    How about this then? Make a save state just before you enter that room. Now enter the room. Make a pull with just one shell. Now make 9 more pulls. Check your results. Save again if you got good results, otherwise load up your saved file. Now try again. Make 10 pulls with just one shell for each pull. See how that differs. Do you get 10 Rollobite or what do you get? It might be just like you say...but it might also get changed every time you pull the lever.

    • @ThePlantCommander
      @ThePlantCommander 14 днів тому

      I did try this and results were strangely inconsistent. I have no idea if entering the room changes the seed or not. Couldn't tell you why, someone with better understanding of RNG seeds than I do might be able to chip in here. That being said, it doesn't matter because a speedrunner commented that the RNG actually IS pulled when you interact with the lever. I just never did any actions between placing my bet and doing that, so the result didn't change in my tests.

    • @InfiniteGameReviews
      @InfiniteGameReviews 13 днів тому

      @@ThePlantCommander: It surely changes the odds each time you pull the lever. Might still be higher than 20% though. Although if you have to actively bet shells to even be able to get something else it's messed up. Then it's not true RNG anymore.

    • @ThePlantCommander
      @ThePlantCommander 12 днів тому

      @@InfiniteGameReviews the bet you place has no effect on the RNG at all. RNG is called from the game's seed at the time of pulling the lever, but all that means is what the game's threshold for a winning bet is. Whether you placed your bet before or after this call actually doesn't change anything in practice, but it does further solidify that there's no reason to bet more than one for most of the quest.

    • @InfiniteGameReviews
      @InfiniteGameReviews 12 днів тому

      @@ThePlantCommander: Yes, I understood that. I meant that it isn't true RNG right now.

    • @ThePlantCommander
      @ThePlantCommander 12 днів тому

      @@InfiniteGameReviews Well, yeah, but that's just how RNG works in most if not all games. 99% of games do not actually generate a random number on the fly, they pull from a set of internal values that change through various means, either by player behavior, over time, depending on enemy or NPC AI, pretty much anything can affect a game's seed. These values are usually so arbitrary and unpredictable that it's *effectively* random to a human observer, but a computer doesn't operate on randomness, so it has to rely on something like this telling it what to do and when. In some cases, players have figured out how to manipulate this. This is what makes stuff like OoT's wrongwarp glitch possible. All those seemingly random actions like dropping bugs on the floor in a very specific spot are done with the sole purpose of giving the game a very specific set of internal values, which you can then trick the game into pulling from by entering a loading zone and cutscene trigger in an unusual way. This makes the game load a scene it's not meant to because the seed it pulls from just happens to be identical to what it looks for in a loading zone at the very end of the game, and forcing that seed and glitching it out will trick the game into loading it before it's supposed to be able to.

  • @MrCheeze
    @MrCheeze 15 днів тому

    I don't agree at all with your conclusion that this makes the game rigged OR a lie. The odds are _exactly_ what the game tells you they are. The only difference it makes is that you can't cheat the system via savestates. Your other conclusion, that you should always bet one shell, is correct - but the game already makes that clear by showing you the odds.

  • @Cultivated_HighLnder96
    @Cultivated_HighLnder96 15 днів тому

    Really cool cover! I love the voice too

    • @ThePlantCommander
      @ThePlantCommander 14 днів тому

      Thank you!! I've honestly always thought my clean vocals are terrible lol but I appreciate the kind words ^^

  • @lazyreaps
    @lazyreaps 16 днів тому

    Ya know, now that we know EXACTLY how this works, people who have save states can just blow through it much easier, and there has to be a way to beat the system other than just bet 1 shell at a time. If we could find an average number select by using the data in this video we could find out the perfect number for % to keep to get through this side quest for 100% completion even faster. Obviously this would probably include using save states to find the number it landed on approximately 100 times for data. And then graphing that data to find the median number. If the number was truly random, it should be close to 50%. However speedrunners can't cheat and need to prioritize speed and efficiency, which means if they can find this % that gaurantees the better chance on a weighted coin flip, you bet they'd take it.

    • @ThePlantCommander
      @ThePlantCommander 14 днів тому

      Unfortunately that's not the case, part of why I wanted to make this video was to demonstrate that even save states doesn't really help, especially from a time management standpoint. It's probably a lot faster to just go shell farming than rewind and analyze every loss.

  • @valcouren
    @valcouren 16 днів тому

    Needs more evidentiary proof, but the precursory evidence is rather astounding.

  • @BASEBALLFURIES.
    @BASEBALLFURIES. 16 днів тому

    i always knew something was screwy when adding shells perfectly incremented the odds by the same number

  • @MasterKnightDH
    @MasterKnightDH 16 днів тому

    And the amazing thing is that I was digging for this sidequest to cite about its awfulness to punctuate how stupidly handled Power collection in Kid Icarus Uprising, making it harder to have all options from *_AN IMPORTANT MULTIPLAYER MECHANIC_* unlocked. It says something that the way KIU's Power collection is handled is STILL worse than this, and it shows with a 100% completion stream series having to focus on this so actively. Good job making the Figurine Collection your shedog. We need to find the RAM address that dictates the RNG number selected and we'd be able to either make a code for setting it to always be 1 (we could need to toggle it if the address is used for other purposes), or simply put it on RAM Watch on VBA-RR. Of course, this would only do so much for Switch VC version players, but at least we could get something going.

  • @yotambonehbait
    @yotambonehbait 17 днів тому

    17:23 I was like "why would you waste your time firing the cannon?" imagine my surprise when it actually hit. Worst part is, neither of them noticed.

  • @ahernplays2239
    @ahernplays2239 19 днів тому

    All these years, all those attempts, all the times people said I should just bet 1 shell and I ignored them because I thought "But it's percentage based". So much pain and it was all for nothing.

  • @xenxander
    @xenxander 21 день тому

    i like when people reveal that there is 'no reason to play' a game. The Yugiho card game online.. the AI draws the best card from its deck it needs, on its turn. So the cards 'drawn' in its hand mean nothing. It 100% cheats, having 'deck crawl' or whatever you call it,100% of its turns. Therefore I realized there is no reason to play because if the right card exists in the computer's deck to counter you, it will play it... guaranteed. and if it doesn't, means you got lucky and chose those cards before the match.

  • @ThriftyFangirl
    @ThriftyFangirl 21 день тому

    What you're describing doesn't change anything though. When you spend more shells to increase your odds, you're doing so with no knowledge of where that random number landed. It doesn't actually matter when the number was generated as long as you've made your choice without any additional information. You choose how big to make your "basket" and the rng decides where its going to land. Now the actual reason it's a scam to increase your odds is because unless you're down to 1% for 1 shell, the amount that you increase your odds is not proportional, and you would net more wins over time by spending only one shell. That's because the first shell is worth however much, say 20%. If you spend an additional shell on the same roll, it's worth 1%, but if you save it to spend on a second roll, then the second shell is worth another independent 20% or 19% if you won previously

  • @bloodykun4443
    @bloodykun4443 22 дні тому

    Man, I replayed this within the last year I think? And actually did this sidequest for my first time thanks to the savestates. Thing is, it still might have been easier if I'd realized simply leaving the room and coming back would reset the value. I did what I guess could be called RNG manipulation, inspired by what I'd seen of it in other Zelda games, just swinging the sword or using different items random amounts of times or rolling, etc. In testing that I did notice there was a sort of consistency even to that in what I'd end up getting, though I'm really not knowledgable enough to say for sure how exactly it works. I'd just count every two sword swings, for example, or every four, six, etc. depending on the amount of shells I bet. Very weird but for sure the worst sidequest in a Zelda game.

  • @SuperStandoutStuff
    @SuperStandoutStuff 24 дні тому

    Porky 34 pulled out its schloppy! Lucas felt even more traumatized.

  • @Aka60thChip
    @Aka60thChip 24 дні тому

    Me as a kid in middle school, no save states, just literal saving and restarting your gameboy advance, no soft reset method like in pokemon, this sucked... this is my favorite Zelda game but this quest just sucked dude

  • @Iamverylazy
    @Iamverylazy 24 дні тому

    I'm a little confused as to what you're upset about. The game picks a random number and you set the odds of getting a new figurine. So what if it picks the rng before you set the odds? It doesn't affect the odds themselves. If you set the probability to 75% than you have a 75% chance of meeting/beating the randomly generated number. It seems to me like that's working as advertised. That being said, the real issue with this mini-game is that it's mathematically inefficient to bet more than 1 shell at a time, but that's not because of the inner mechanics of the game, it's just due to the fact that betting one or two shells give almost equal odds of getting a new figurine but betting two shells literally cuts your possible number of attempts in half. And this only gets worse the more shells you bet. You have to pay an exorbitant amount of shells to make any meaningful difference in your odds that it's just mathematically better to only bet one shell at a time.

  • @mage1over137
    @mage1over137 24 дні тому

    Without save states this is functionally the same.

  • @affegpus4195
    @affegpus4195 25 днів тому

    Thats just how Random number generators works. Given the same seed(which is likely set when you start the game) It will always give the same sequence of numbers. I repeat: RNG will ALWAYS give the same number sequence for the same seed. In this case it will get 2 numbers from the RNG, one to check if it is a new figurine or repeat and another to check which one it will be. So yeah, nothing wrong with that. Thats why is called pseudo random, not random

  • @pandemisis3017
    @pandemisis3017 25 днів тому

    Comment

  • @OrisX
    @OrisX 25 днів тому

    This is why save scumming this sidequest is always okay.

    • @ThePlantCommander
      @ThePlantCommander 23 дні тому

      On the contrary--this video was actually meant to demonstrate why you might as well not bother. The amount of time it would take to figure out the win threshold and rewind after every loss would be obscene, and it'd probably faster to just farm shells anyway. What this DOES help us learn though is that there's no reason to spend more than one at a time, considering if the game rolled a 50 and you bet 30, you just threw away 29 more shells for no reason.

  • @eduardorpg64
    @eduardorpg64 25 днів тому

    One fo the problems that causes this issue is how the GBA generates random numbers. Generating random numbers is in and by itself hard to do for a computer. If you ask a computer to generate a number between 1 and 100, it will always give you a number like, for instance, 3 and 5. It will never give you "1", nor "10", nor "55", etc. In this case, it will be always between 3 and 5. So, how do games achieve some level of randomness and generate seemingly random numbers? By using a seed. As seed is a program that adds more randomness to the computer so that it can generate "true" random numbers. That is, if you insert a seed in the previous example for generating a number between 1 and 100, you will get results like "1", nor "10", or "55", or other random numbers, instead of jsut a number between 3 and 5. Well, so everything can be fixed with a seed right? So, by adding a seed to Zelda: Minish Cap, I could get random figurines instead of the 2 fixed ones that were shown in this video, right? Unfortunately, it's not that simple. The GBA was a really limited console, so it was really hard to create a seed for its games. A common way of creating a seed is by using the computer's clock. A clock can generate 86400 random numbers within a day, which corresponds to every second that there is within a day (24 hours is the same as 86400 seconds.) So, if you have a clock-based seed, you could get generate a different random number depending on the hour of the day. In simple terms, if you had a clock-based seed for Zelda: Minish Cap, you could generate a different figurine depending of the time of day in which you bought the figurine. But then, what is the problem? That the GBA doesn't have a clock. So, it can't generate a clock-based seed. So, you cannot use the clock-based seed method that i mentioned earlier to generate a random figurine. And just like you can't use a clock-based seed for a GBA game (in general), you cannot use other complex seeds. Why? Because the GBA had quite a lot of limitations. It doesn't have enough power to generate good seeds.

  • @ZipplyZane
    @ZipplyZane 26 днів тому

    So, savestate before going in the room so you'll get a reroll each time?

  • @klutterkicker
    @klutterkicker 27 днів тому

    I don't understand how the odds are mathematically or in practice different than stated though if you're not rewinding. You say when the game tells you there's a 20% chance for a new figuring at the base, "This actually makes our odds higher than 20%." Okay then what are the real % odds?

    • @ThePlantCommander
      @ThePlantCommander 27 днів тому

      Without rewinding/cheating in some way, it's not different at all. This was essentially just demonstrating that with or without save states doesn't really matter and it's still beneficial to only bet one even if you try to rig it in your favor. As for the "this actually makes your odds higher than 20%" line, that was REALLY bad wording on my part, and honestly didn't make any sense to say in hindsight, lol. What I meant by that is if the player simply chooses a random amount of shells to bet, essentially rolling a random number the same way the game does, your odds of winning are higher by default because the game can roll lower than the options available to you. I was essentially saying your odds are higher than your base odds if the player were to pick a number at random, but there really wasn't even a point in bringing this up and I don't know why I did at all, let alone explaining what I meant that poorly. There's no reason to ever bet at random and without rewinding, the percentage it shows you IS technically accurate. It just means that a losing bet is still losing whether that's one shell or thirty, but if the player isn't aware of what the game rolled, it's still accurate from the player's perspective.

  • @ThisIsGamefreak10124
    @ThisIsGamefreak10124 27 днів тому

    If you're interested; please do a video on Pokemon Stadium 2. Because you can't cheese that game nearly as easily as Stadium 1 on Switch Online with savestates. Plus one thing I noticed is that the game LOVES to screw you over with giving the CPU a crit hit/status effect (moves like thunderbolt) on your Pokemon, as well as giving the CPU pokemon favorable rolls with held items such as the quick claw and focus band.

    • @ThePlantCommander
      @ThePlantCommander 27 днів тому

      Honestly I know very little about Pokémon and this video wasn't even researched, it was just based on my observations and experience with game development and knowing how RNG is often programmed. Pokémon is waaaay more complicated than a basic RNG pull, and it also takes things like HP, typing, movesets, and AI into account which makes things extremely complex compared to something this basic. You'd be best off asking a Pokémon speedrunner a question like that. I play Pokémon very casually so I wouldn't know the first thing about how its RNG functions.

    • @ThisIsGamefreak10124
      @ThisIsGamefreak10124 27 днів тому

      @@ThePlantCommander Ok. Sorry about that.

    • @ThePlantCommander
      @ThePlantCommander 27 днів тому

      @@ThisIsGamefreak10124 no worries!

  • @Dexuz
    @Dexuz 27 днів тому

    I agree with the math, however it should also be noted that, if you're in the situation where the base 1 shell gives you a 20%, and betting 2 gives you 21%, even assuming the game worked with actual percentages of success, it would still be pointless to bet 2, you're doubling your shells spent for a mere 5% (multiplicative) increase in success.

    • @ThePlantCommander
      @ThePlantCommander 27 днів тому

      Basically what I'm demonstrating here is that even with the ability to cheat, it's simply not even worth trying. It's more resource-consuming to try to figure out the game's roll, and would take longer anyway.

  • @elliotlevy8610
    @elliotlevy8610 28 днів тому

    Even if the RNG worked perfectly and actually did just randomly pick somehow, game theory math would clearly show it to be a horrible design. The math simply doesn't favor any increase in shells until you are well into single digit percentages. A better system would have involved a proportional increase of diminishing returns, such as by reducing your chance of failure by one tenth rounded up to a whole percentage. For example, with 20% success rate as your start, one extra shell might drop it by one tenth of 80%, or 8%, raising your probability to 28% instead of 21%. This still would be quite as good as betting 1 shell twice (that gives you a 36% chance), but it is still far better and offers greater incentive to bet more for expediency. You could also use a proportional multiplication instead of subtraction, the easiest simply being to square the failure chance. Either way though, a fixed percentage increase of 1 per shell is only ever an advantage over one at a time betting at 1%, and that by only the slimmest of margins.

  • @JimiGosu
    @JimiGosu 28 днів тому

    So we are essentially rolling a d100 against the game EVERY TIME WE TRY TO GET A FIGURINE regardless of what the percentage says our chances are.

    • @ThePlantCommander
      @ThePlantCommander 28 днів тому

      Sort of, but not really. Behind the scenes that's what it looks like, but in practice, the percentage is technically accurate. It's only inaccurate if you're abusing save states or rewind features. Think of it this way: the game shows you 20%, and you bet one shell. There IS a 20 out of 100 chance that the game will roll lower than you, so that percentage is true. However, let's say you somehow are aware of the fact that the game had actually rolled a 50. Everything between your starting bet of 20 and 50 are a loss, so your odds were actually 50/50. BUT, this only applies if you are aware that the game already rolled. Imagine someone flips a coin and tells you to pick heads or tails. The coin already landed on tails, meaning you have a zero percent chance to be correct by picking heads. But, since you don't know that yet, from your perspective this is still a 50/50 guess. If playing the game as intended, the odds are accurate to what it shows you, but that falls apart if you look behind the curtain. The strategy remains largely the same either way; betting only one is optimal both because of how the mechanic works and because of the math. Different thought process, same conclusion, so in reality none of this actually matters.

  • @ancel4452
    @ancel4452 29 днів тому

    Man really just went, "Your game sucks and I can prove it mathematically"

  • @MarsJakehall
    @MarsJakehall 29 днів тому

    As I recall it it was the same with the Smash Melee trophies!

  • @tjeerdtrekkie1030
    @tjeerdtrekkie1030 29 днів тому

    You know I'm starting to think that Nintendo made this entire heart piece shell quest to teach Children about the dangers of a gambling addiction

  • @britbuttmcbooty9221
    @britbuttmcbooty9221 Місяць тому

    Programmer here: I'd bet money they generate a seed for you when you enter the door, try exiting and re-entering and I'll bet you get something different.

  • @fernando98322
    @fernando98322 Місяць тому

    That explains a lot

  • @topfranluis1
    @topfranluis1 Місяць тому

    Minish Cap is not one of the best 2D Zeldas

  • @lemonke8132
    @lemonke8132 Місяць тому

    My guy... the fact that the roll happens at the moment you enter the room versus when you press "yes" makes no difference. If I gave you two copies of the game, one where it rolled on entering the room, the other rolling when you press "yes", it would be LITERALLY impossible for you to distinguish which is which, without cheating with save states. If this video was just displaying a cool factoid about how rng works behind the scenes, cool. But the way it's portrayed as a negative thing is weird when it does not affect gameplay in any meaningful capacity.

    • @ThePlantCommander
      @ThePlantCommander Місяць тому

      It's essentially just a fun way of demostrating how the RNG mechanics work. The UA-cam algorithm just loves claims like that lol

  • @SuperParkourio
    @SuperParkourio Місяць тому

    Couldn't it just be that the randomization seed is being turned back when you rewind?

    • @ThePlantCommander
      @ThePlantCommander Місяць тому

      Actually, that's exactly what's going on here, and a MC speedrunner actually pointed out here in the comments that the pull actually IS decided upon pulling the lever. I simply never did anything between the initial interaction and pulling it that affected the seed during my testing, so I didn't notice that.

  • @AlphaPHK
    @AlphaPHK Місяць тому

    oh wow... the video had a sequel and I didn't know! Still, I can see myself as a kid enjoying this side quest...and if I knew this quirk back then, I'd probably farm 999 shells just to get 100% every time lol. (Cuz like, I was one of those kids that somehow maxed out on 9999 E-Crystals in Megaman Zero 3, and I wasn't familiar on any farming methods! I can't even remember how I did it, I guess I just... played the damn thing until I somehow was maxed out 💀)

  • @marianokaz1503
    @marianokaz1503 Місяць тому

    So this is why Scott the Woz hasn't finished The Minish Cap yet!

  • @charleslee8313
    @charleslee8313 Місяць тому

    I'm quite surprised that Game Theory never did an episode on this.

  • @nillanapier1161
    @nillanapier1161 Місяць тому

    This isn't a rigged game, this is a perfectly valid way of calculating the odds, and doing all the other stuff, it does get a bit weird when you start doing impossible things, but you are doing impossible things

  • @WhoWhere-ef3tg
    @WhoWhere-ef3tg Місяць тому

    This sidequest was the reason I couldn't beat the game